feat(animation): proper SVG speech bubble with tail using mask-image
This commit is contained in:
46
src/main.css
46
src/main.css
@@ -659,7 +659,7 @@ kbd {
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}
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/* Animated CRISPY speech bubble with tail */
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/* Animated CRISPY speech bubble with SVG tail */
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.preview-wrapper.matched::after {
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content: var(--crispy-quote, "Crispyyyyyy!");
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position: absolute;
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@@ -672,32 +672,17 @@ kbd {
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letter-spacing: 0.05em;
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color: white;
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background: linear-gradient(135deg, #9b59b6 0%, #e040fb 50%, #7c4dff 100%);
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padding: 0.75rem 1.5rem;
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border-radius: 2rem;
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padding: 1.25rem 2rem 1.75rem;
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z-index: 10;
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pointer-events: none;
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animation: crispy-bounce 3s cubic-bezier(0.34, 1.56, 0.64, 1) forwards;
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opacity: 0;
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white-space: nowrap;
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filter: drop-shadow(0 4px 8px rgba(0, 0, 0, 0.2));
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}
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/* Speech bubble tail */
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.preview-wrapper.matched .preview-frame::after {
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content: "";
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position: absolute;
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left: 50%;
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top: 50%;
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width: 0;
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height: 0;
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border-left: 15px solid transparent;
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border-right: 15px solid transparent;
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border-top: 20px solid #a855f7;
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z-index: 10;
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pointer-events: none;
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animation: tail-bounce 3s cubic-bezier(0.34, 1.56, 0.64, 1) forwards;
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opacity: 0;
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transform: translateX(-50%) rotate(-15deg);
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-webkit-mask-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 200 120' preserveAspectRatio='none'%3E%3Cpath d='M20,0 h160 a20,20 0 0 1 20,20 v60 a20,20 0 0 1 -20,20 h-65 l-15,20 l-15,-20 h-65 a20,20 0 0 1 -20,-20 v-60 a20,20 0 0 1 20,-20 z' fill='white'/%3E%3C/svg%3E");
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mask-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 200 120' preserveAspectRatio='none'%3E%3Cpath d='M20,0 h160 a20,20 0 0 1 20,20 v60 a20,20 0 0 1 -20,20 h-65 l-15,20 l-15,-20 h-65 a20,20 0 0 1 -20,-20 v-60 a20,20 0 0 1 20,-20 z' fill='white'/%3E%3C/svg%3E");
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-webkit-mask-size: 100% 100%;
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mask-size: 100% 100%;
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}
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@keyframes spin-border {
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@@ -795,25 +780,6 @@ kbd {
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}
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}
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@keyframes tail-bounce {
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0% {
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top: 100%;
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opacity: 0;
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}
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20% {
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top: 52%;
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opacity: 1;
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}
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65% {
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top: 52%;
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opacity: 1;
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}
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100% {
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top: 100%;
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opacity: 0;
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}
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}
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/* ================= GAME CONTROLS ================= */
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.game-controls {
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display: flex;
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