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Files
guilloche-generator/src/app/canvas/canvas.directive.ts

217 lines
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TypeScript

import { ElementRef, HostListener, Output, EventEmitter, OnInit, Input, OnChanges, SimpleChanges, Directive } from '@angular/core';
import * as Selection from 'd3-selection';
import * as Shape from 'd3-shape';
import * as Random from 'd3-random';
import * as Drag from 'd3-drag';
import { Config } from './../models/config.model';
import { Point } from './../models/point.model';
import { Param } from './../models/param.model';
@Directive({
selector: '[appCanvas]'
})
export class CanvasDirective implements OnInit, OnChanges {
private canvas: any;
private defs: any;
private gradient: any;
private svg: any;
private expandedPoints: Point[];
private drag: Point;
private dragging: any;
public config: Config;
@Input()
private param: Param;
@Output()
private emitConfig: EventEmitter<Config>;
@HostListener('window:resize', ['$event'])
private onResize(event) {
this.updateConfig();
this.initSvg();
this.resetPoints();
this.resetLines();
this.render();
}
constructor(
private el: ElementRef
) {
this.canvas = el.nativeElement;
this.emitConfig = new EventEmitter();
}
ngOnChanges(changes: SimpleChanges) {
console.log(changes.param);
}
ngOnInit() {
this.init();
}
private init() {
this.updateConfig();
this.initSvg();
this.render();
}
private initSvg() {
if (!this.svg) {
this.svg = Selection.select(this.canvas).append('svg');
this.defs = this.svg.append('defs');
this.gradient = this.defs.append('linearGradient')
.attr('id', 'gradient');
this.gradient.append('stop')
.attr('stop-color', this.param.colors.end)
.attr('offset', '0%');
this.gradient.append('stop')
.attr('stop-color', this.param.colors.start)
.attr('offset', '100%');
}
this.svg
.attr('width', this.config.width)
.attr('height', this.config.height);
}
private render() {
this.drawPoints(this.getExpandedPoints);
this.drawLine(this.getExpandedPoints);
}
private resetPoints(): void {
Selection.selectAll('circle').remove();
}
private drawPoints(points: Point[]) {
const that = this;
const group = this.svg.append('g');
points.forEach(point => {
group.append('circle')
.attr('r', point.color ? 20 : 10)
.attr('cx', point.x)
.attr('cy', point.y)
.attr('fill', point.color ? point.color : 'lightgray')
.attr('stroke-width', !point.color ? 2 : 0)
.attr('stroke', !point.color ? 'gray' : '')
.call(Drag.drag()
.on('drag', function() {
Selection.select(this)
.attr('cx', Selection.event.x)
.attr('cy', Selection.event.y);
})
.on('end', () => {
// this.render();
this.drawLine(this.getExpandedPoints);
console.log('end');
delete this.drag;
}));
});
}
private drawLine(points: Point[]) {
return this.svg.append('path')
.attr('d', Shape.line()
.x(p => p.x)
.y(p => p.y)
.curve(Shape.curveBasis)(points))
.attr('stroke', 'url(#gradient)')
.attr('stroke-width', this.param.stroke ? this.param.stroke.width : 4)
.attr('fill', 'none');
}
private resetLines(): void {
Selection.selectAll('path').remove();
}
private expandPoints(points: Point[]) {
const newPoints: Point[] = [];
const matrix = {
min: {
x: points.reduce((a, b) => a.x < b.x ? a : b).x,
y: points.reduce((a, b) => a.y < b.y ? a : b).y,
},
max: {
x: points.reduce((a, b) => a.x > b.x ? a : b).x,
y: points.reduce((a, b) => a.y > b.y ? a : b).y,
}
};
points.splice(1, 0, {
x: this.config.end.x,
y: this.config.height - this.config.height * this.param.margin.y
});
points.splice(1, 0, {
x: this.config.start.x,
y: this.config.height * this.param.margin.y
});
for (let i = 0; i < this.param.points; i++) {
points.splice(2, 0, this.generateRandomPoint(matrix));
}
return points;
}
private get getExpandedPoints() {
const circles = Selection.selectAll('circle');
const points = [];
const that = this;
let point = null;
if (!circles.size()) {
return this.expandPoints([
this.config.start,
this.config.end
]);
}
circles.each(function() {
point = Selection.select(this);
points.push({
x: point.attr('cx'),
y: point.attr('cy'),
color: (that.param.colors.start === point.attr('fill') || that.param.colors.end === point.attr('fill')) ? point.attr('fill') : '',
});
});
return points;
}
private calcDelta(a: Point, b: Point) {
return Math.pow(Math.pow(a.x - b.x, 2) + Math.pow(a.y - b.y, 2), 0.5);
}
private generateRandomPoint(matrix) {
return {
x: Random.randomUniform(matrix.min.x, matrix.max.x)(),
y: Random.randomUniform(matrix.min.y, matrix.max.y)()
};
}
private updateConfig(): void {
const margin = this.canvas.clientWidth * this.param.margin.x;
this.config = {
width: this.canvas.clientWidth,
height: this.canvas.clientHeight,
start: {
x: this.canvas.clientWidth - margin,
y: 0,
color: this.param.colors.start
},
end: {
x: 0 + margin,
y: this.canvas.clientHeight,
color: this.param.colors.end
},
drag: this.drag
};
// Emit Canvas Config to parent Component
this.emitConfig.next(this.config);
}
}