adding randomly new points
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@@ -1,6 +1,7 @@
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import { Directive, ElementRef, Renderer, AfterViewInit, HostListener, Output, EventEmitter, OnInit, Input } from '@angular/core';
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import * as Selection from 'd3-selection';
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import * as Shape from 'd3-shape';
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import * as Random from 'd3-random';
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import { Config } from './../models/config.model';
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import { Point } from './../models/point.model';
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@@ -14,6 +15,7 @@ export class CanvasDirective implements OnInit {
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private defs: any;
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private gradient: any;
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private svg: any;
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private expandedPoints: Point[];
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public config: Config;
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@Input() param: Param;
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@@ -65,15 +67,13 @@ export class CanvasDirective implements OnInit {
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private render() {
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this.resetPoints();
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this.drawPoints([
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this.expandedPoints = this.expandPoints([
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this.config.start,
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this.config.end
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]);
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this.drawPoints(this.expandedPoints);
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this.resetLines();
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this.drawLine([
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this.config.start,
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this.config.end
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]);
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this.drawLine(this.expandedPoints);
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}
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private resetPoints(): void {
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@@ -83,16 +83,20 @@ export class CanvasDirective implements OnInit {
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private drawPoints(points: Point[]) {
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points.forEach(point => {
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this.svg.append('circle')
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.attr('r', 50)
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.attr('r', point.color ? 50 : 10)
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.attr('cx', point.x)
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.attr('cy', point.y)
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.attr('fill', point.color ? point.color : 'black');
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.attr('fill', point.color ? point.color : 'gray');
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});
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}
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private drawLine(points: Point[]) {
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return this.svg.append('path')
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.attr('d', Shape.line().x(p => p.x).y(p => p.y)(points))
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.attr('d', Shape.line()
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.x(p => p.x)
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.y(p => p.y)
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.curve(Shape.curveBasis)
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(points))
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.attr('stroke', 'url(#gradient)')
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.attr('stroke-width', 4)
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.attr('fill', 'none');
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@@ -102,6 +106,37 @@ export class CanvasDirective implements OnInit {
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Selection.selectAll('path').remove();
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}
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private expandPoints(points: Point[]) {
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const newPoints: Point[] = [];
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const matrix = {
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min: {
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x: points.reduce((a, b) => a.x < b.x ? a : b).x,
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y: points.reduce((a, b) => a.y < b.y ? a : b).y,
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},
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max: {
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x: points.reduce((a, b) => a.x > b.x ? a : b).x,
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y: points.reduce((a, b) => a.y > b.y ? a : b).y,
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}
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};
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points.splice(1, 0, this.generateRandomPoint(matrix));
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points.splice(1, 0, this.generateRandomPoint(matrix));
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points.splice(1, 0, this.generateRandomPoint(matrix));
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return points;
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}
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private calcDelta(a: Point, b: Point) {
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return Math.pow(Math.pow(a.x - b.x, 2) + Math.pow(a.y - b.y, 2), 0.5);
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}
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private generateRandomPoint(matrix) {
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return {
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x: Random.randomUniform(matrix.min.x, matrix.max.x)(),
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y: Random.randomUniform(matrix.min.y, matrix.max.y)()
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};
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}
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private updateConfig(): void {
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this.config = {
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width: this.canvas.clientWidth,
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